Houdini 21.0 Nodes Geometry nodes

Motion Mixer Setup geometry node

Initializes a Motion Mixer.

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Since 21.0

Initializes a Motion Mixer SOP by generating MixerAnim.skel, internal APEX rigs and defining the Motion Mixer extra animation sources. The setup node is alway part of the Motion Mixer SOP subnet.

Parameters

Mode

How to generate the MixerAnim.skel for the character if it isn’t part of the character folder structure.

Rest Skel Joint Group

Use a Joint Group from the Rest skeleton to define the MixerAnim.skel.

APEX Rig Pattern

Use an APEX Pattern on Base.rig to select Transform objects APEX nodes and generate a MixerAnim.skel from it.

Rig Name

The name of the APEX rig to use for characters such as Base.rig.

Skel

The name of the Rest skeleton in the packed folder structure such as Base.skel.

Joint Group

Select the Joints from the Skel.

Cycle Group

Select a cycling joint from the Skel.

Rig Pattern

Select the Transform Object APEX nodes from the .rig APEX Graph.

Cycle Pattern

Select a cycling Transform Object APEX nods from the .rig APEX Graph.

Sources

Source#

Enable

Enable the creation of the Animation Source from the stash parameter.

Path

The packed folder path where to write the Animation Source defined in the stash.

Stash Path

A path from the stash geometry that will be copied to the sourcepath.

Stash

A geometry parameter containing an APEX Scene animation clip.

Locals

See also

Geometry nodes