Houdini 21.0 Nodes Geometry nodes

APEX Scene Copy Animation geometry node

Copies the animation in an animation scene.

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Since 21.0

This node copies the existing animation in an animation scene, where the scene is in a character folder structure. See the motion mixer for an example use of this node.

Parameters

From

The animation folder in the character folder structure to copy from. If the second input is connected, the animation is read from the second input.

To

The animation folder in the character folder structure to copy to.

Keep Original

When turned on, keeps the original animation folder in the character folder structure. When turned off, removes the original animation folder.

Rig

The path to the rig that contains the animation being copied, for example, /Electra_Jump.char/Base.rig. Populate this field along with Rename Rig to rename the rig path. This field is optional.

Rename Rig

The renamed path to the rig that contains the copied animation, for example, Electra.char/Base.rig. Populate this field along with Rig to rename the rig path. This field is optional.

Inputs

APEX Scene 1

The animation scene to add the animation to.

APEX Scene 2

The optional animation scene to read from.

Outputs

APEX Scene

The animation scene with the added animation.

See also

Geometry nodes