Houdini 21.0 Nodes Geometry nodes

Labs Lot Subdivision 2.0 geometry node

Divides polygons into panels.

This node divides polygons into panels. Spaceships, sci-fi interiors, city blocks, irregular walls, all require flat sections of geometry to be subdivided into panels of varying sizes. This node iteratively subdivides polygons into smaller 'lots', with control over minimum size, number of iterations, irregularity.

It also has the ability to cluster lots together to form even more interesting shapes.

Parameters

Base Settings

Alignment

Method of orientating the cuts. “Bounding Box” is for world space cutting, while “Longest Edge” is relative to the shape.

Minimum Lot Size

Primitives smaller than this size will no longer be considered for cutting.

Iterations

Number of subdivisions of cutting. A value of 1 will give back 2 primitives, a value of 2 will give back 4 primitives, etc.

Random Seed

Controls the seed value for the random sorting.

Shape Settings

Irregularity

Smaller values mean the cuts will be halfway along a primitive, higher values will yield primitives of different sizes.

Cluster Lots

Enables joining of lots into clusters.

Number of Clusters

The number of lots after merging them into clusters.

Random Seed

Controls the seed value for the random sorting of the cluster grouping.

Geometry nodes