Houdini 21.0 Nodes Geometry nodes

Labs UV Unitize 1.1 geometry node

Scales primitives or UV islands to fit within a unit UV space.

This tool rescales UVs so that primitives or connected UV islands fit within a normalized 0–1 UV region.

The node supports operating on individual primitives or on whole UV islands, allowing precise control over how UV layouts are normalized.

Parameters

Group

Primitive group specifying which geometry is affected.

UV Attribute

The UV attribute to operate on. In Primitives mode, the attribute name is used to create per-primitive UVs. In UV Islands mode, the node uses the incoming attribute with this name.

Mode

Determines how UVs are unitized.

Primitives

Scales each primitive independently to fit the 0–1 UV space.

UV Islands

Measures each connected UV island and scales it to fit the 0–1 UV space as a whole.

Preserve Aspect

Scales UV islands uniformly so their shape is preserved when fitting into the 0–1 UV space. When disabled, UVs are stretched independently in U and V to fully fill the unit square.

Center In Unit

Centers UV islands within the 0–1 UV space after unitizing. When disabled, islands are aligned to the lower-left corner of the unit square.

Preserve UDIM

Unitizes UV islands within their existing UDIM tiles instead of moving them into the 0–1 space. This preserves UDIM numbering and tile placement in multi-tile UV layouts.

Geometry nodes