Houdini 20.5 Nodes Geometry nodes

Labs Hexagon Grid 1.0 geometry node

Generates a hexagonal grid.

Since 20.5

This node generates a hexagonal point grid that can be filled with hexagonal primitives. You can also change the radius of the hexagon and its orientation, which can be either Pointy Top or Flat Top.

Parameters

Primitive Type

Type of Geometry to create. In the case of Points, no geometry is created. Instead, free floating points are created in the same positions as they would be in a surface.

Connectivity

Whether to treat adjacent edges as a group, or as individuals.

Orientation

The orientation of the grid.

Shape

The shape of the grid that is being created. The options include Hexagon, Triangle, Rectangle, and Parallelogram.

Size

Determines the size of the point grid.

Horizontal Min

The minimum coordinate of the horizontal axis of the rectangle.

Horizontal Max

The maximum coordinate of the horizontal axis of the rectangle.

Vertical Min

The minimum coordinate of the vertical axis of the rectangle.

Vertical Max

The maximum coordinate of the vertical axis of the rectangle.

Axes

A pair of axes from the cube coordinate system of the hexagonal grid.

Axis 1 Min

The minimum coordinate of the first axis of the shape.

Axis 1 Max

The maximum coordinate of the first axis of the shape.

Axis 2 Min

The minimum coordinate of the second axis of the shape.

Axis 2 Max

The maximum coordinate of the second axis of the shape.

Center Grid to Origin

Translates the grid to the origin of the world.

Orientation

The orientation of the hexagon primitive. It can be set to Pointy Top or Flat Top. In Pointy Top the hexagons are aligned with their vertices pointing up and down, and the columns are offset, while in Flat Top the hexagons are aligned with their edges flat on the top and bottom, and the rows are offset.

Radius

Sets the radius of the hexagon primitive.

Show Guide Geometry

Shows hexagon primitives overlayed on the point grid. Only available when Primitive Type is set to Points.

Color Coordinate Axes

Colours the three axes of the QRS coordinate system, as well as the origin.

Output Coordinates

Outputs the QRS cube coordinates as a point attribute. When Add Tile is enabled, the attribute is promoted to primitive.

Coordinates Attribute

The name of the coordinates attribute.

Geometry nodes