Houdini 21.0 Nodes Geometry nodes

Labs Instance Attributes 1.0 geometry node

Builds and manages instance-related attributes for geometry instancing workflows.

This node prepares geometry for instancing by creating, modifying, and randomizing common instance attributes such as variant selection, scale, and rotation.

It supports asset variant weighting, per-point transform controls, and optional output formats tailored for Houdini Engine workflows in Unreal Engine and Unity. The node is designed to centralize instance setup logic, reducing the need for custom attribute wrangles and improving consistency across pipelines.

Optional visualization tools are included to preview instance transforms and variant distribution directly in Houdini.

Houdini Engine

Create Instance Attribute for Unreal Engine Creates instance attributes compatible with Unreal Engine workflows.

Create Instance Attribute for Unity Creates instance attributes compatible with Unity workflows.

Delete Original Instance Attribute Deletes the original instance attribute after conversion.

Geometry nodes