Houdini 21.0 Nodes Geometry nodes

Labs Texel Density 1.0 geometry node

Measures, visualizes, and calculates UV texel density.

Since 21.0

This node measures the texel density of UVs relative to real-world surface area and allows you to normalize that density to a consistent target value.

Texel density defines how many texture pixels (pixel elements) are allocated per unit of surface area. Maintaining consistent texel density ensures uniform texture resolution across assets, prevents blurry or overly sharp areas, and helps to ensure visual consistency.

Parameters

Group

The selection of primitives to unwrap UVs.

UV Attribute

Name of the UV attribute used for measurement and scaling.

Texel Density

Texture Size

Resolution of the texture map in pixels (for example: 1024, 2048, 4096). Used to calculate pixel-to-surface-area ratios.

Coverage Length

Real-world length represented by one texture tile. Used to determine how many texture pixels correspond to one unit of surface space.

Unit

Unit of measurement used for coverage calculations (for example: meters, centimeters).

Apply Texel Density

Scales the UVs to match the target texel density derived from the texture size and coverage settings.

Layout UVs

Re-packs and normalizes UV islands after scaling to maintain efficient UV space usage.

Visualization

Visualize Texel Density

Displays texel density differences in the viewport using a color gradient.

Show UV Grid

Overlays a UV grid texture in the viewport to visually inspect scaling and distortion.

Color Ramp

Defines the color mapping used when visualizing texel density.

Geometry nodes