Houdini 20.5 Nodes Geometry nodes

Channel Primitives from MotionClip geometry node

Generates a collection of channel primitives from a MotionClip geometry.

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Since 20.0
This feature is still under development. The current functionality is unfinished and subject to change, and may have thin or no documentation. Please bear this in mind when using it.

This node adds a set of keyframes for every pose in the MotionClip input. The keyframes are added on the channels corresponding to those listed in the parms dictionary detail attribute on each pose of the MotionClip.

Note

This node is normally used in conjunction with an APEX Control Update Parms SOP, and relies on the parms detail attribute being present on each pose of the MotionClip. The parms detail attribute is created by the APEX Control Update Parms SOP, which outputs a KineFX skeleton with the parms attribute. This skeleton is then piped into a MotionClip SOP, which in turn is connected to a Channel Primitives from MotionClip SOP.

See the animation workflow for examples of how to use this node.

Parameters

Create Keys with Auto-Tangents

When turned on, sets the auto-slope flag on all the created keys, and adjusts the slope and acceleration values. Keys with their slopes set to automatic are drawn as diamonds in the animation editor graph view. When turned off, the slopes are flat (with a value of zero) and the auto-slope flag is off.

Inputs

Channel Primitives In

Existing set of channel primitives.

MotionClip

The MotionClip for which keyframes are added for each pose.

Outputs

Channel Primitives Out

Channel primitives with keyframes added for every pose in the MotionClip input, in addition to the channels in the Channel Primitives input.

See also

Geometry nodes