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The Mirror Operation duplicates and mirrors geometry. If the point normal attribute exists, it is also mirrored for each point. Quadrics and pasted surfaces are also supported.
Mirror works at both the Scene and Geometry levels.
Mirror at the Scene level
At the Scene level, the Mirror tool creates new mirror duplicates of the selected objects. You can use the controls in the operation controls toolbar (across the top of the viewer) to automatically rename the objects as you duplicate them, for example
Mirror at the Geometry level
At the Geometry level, the tool creates a Mirror surface node which mirrors the selected geometry.
Primitives to mirror
Origin of mirror plane
Distance of mirror plane along its normal
Normal direction of mirror plane
Reverses the normals of the mirrored geometry. Reverse U and Reverse V options apply only to mesh-type primitives (such as NURBS surfaces for example).
Preserves the input geometry. If unchecked, only the selected geometry will remain.
Consolidates points along the mirror. New points are only consolidated with their mirrored counterpart.
Create Output Group
When on, mirror primitives will be placed in an output group.
Name of the group in which to place the mirror primitives.