Houdini 19.5
How to rig and animate characters in Houdini.
Geometry-level procedural rigging and animation with SOP-based rigs.
Procedural rigging
Animation retargeting
Object-level rigging and animation with bone-based rigs.
Rigging
Animation
/character/rigtreeview.html
/character/autorigs.html
/character/charpicker.html
/character/poselibrary.html
/character/posespacedeform.html
/news/19_5/index.html
/licensing/index.html
/basics/index.html
/shelf/index.html
/network/index.html
/examples/index.html
/help/index.html
/model/index.html
/copy/index.html
/anim/index.html
/assets/index.html
/io/index.html
/tops/index.html
/mplay/index.html
/character/index.html
/crowds/index.html
/muscles/index.html
/fur/index.html
/dyno/index.html
/vellum/index.html
/pyro/index.html
/fluid/index.html
/ocean/index.html
/destruction/index.html
/grains/index.html
/dopparticles/index.html
/finiteelements/index.html
OBJ - Object nodes
SOP - Geometry nodes
DOP - Dynamics nodes
VOP - Shader nodes
LOP - USD nodes
ROP - Render nodes
CHOP - Channel nodes
COP2 - Compositing nodes
TOP - Task nodes
/solaris/index.html
/render/index.html
/hqueue/index.html
/shade/index.html
/composite/index.html
/ref/menus.html
/ref/views/index.html
/ref/panes/index.html
/ref/windows/index.html
/ref/utils/index.html
/ref/api.html
/hom/index.html
/expressions/index.html
/commands/index.html
/vex/index.html
/props/index.html
/gallery/index.html
/ref/plugins.html
/ref/hengine.html
/hwebserver/index.html
Licenses
Credits