Subtopics ¶
Getting started ¶
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View and edit animated parameters and their transitions between keyframes.
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Use the channel list to select the parameters displayed in the animation editor and timeline.
Next steps ¶
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Auto-key automatically adds keyframes for any parameters you change.
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A customizable toolbar consisting of simple slider tools that quickly apply modifications to animation controls and curves.
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Frame markers that help organize and identify the different parts of your animation.
Guru-level ¶
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Converting animation key values between Houdini and Maya
Houdini stores key tangents using second-based slope and acceleration, while Maya uses frame-based angle and weight. This page shows how to convert between the two.