Working with the Channel List
The Channel List is used to select which parameters are displayed in the animation editor and on the timeline.
Edit keyframes and channels
Auto-key automatically adds keyframes for any parameters you change.
Animate cameras and lights
Animating string parameters
Flipbook animation previews and blocking
Converting animation key values between Houdini and Maya
Houdini stores key tangents using second-based "slope" and "acceleration", while Maya uses frame-based "angle" and "weight". This page shows how to convert between the two.