Animate an object moving along a path curve
View and edit animated parameters and their transitions between keyframes.
Use the channel list to select the parameters displayed in the animation editor and timeline.
Auto-key automatically adds keyframes for any parameters you change.
A customizable toolbar consisting of simple slider tools that quickly apply modifications to animation controls and curves.
Frame markers that help organize and identify the different parts of your animation.
Converting animation key values between Houdini and Maya
Houdini stores key tangents using second-based slope and acceleration, while Maya uses frame-based angle and weight. This page shows how to convert between the two.