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This node adds new transform groups to the agent definition, which are a named subset of the transforms in the agent’s rig. Transform groups can be used to apply animation clips to part of the agent’s skeleton (such as with the Agent Clip Layer DOP). See Crowd Agents for more information.
The agents to modify.
The number of transform groups to create.
Specifies the name used to identify the transform group. All transform groups in an agent definition must have unique names.
Specifies a list or pattern of transform names. Each transform and its children will be added to the group.
Blend into Group
Gradually increase the transforms' weights, beginning from the Root Transforms. This can be used to produce a smoother blend near the boundary when overriding part of the skeleton with a clip. When disabled, each transform in the group will have a weight of 1.
Specifies the number of transforms to blend over when Blend into Group is enabled.
Controls the weights of the transforms within the region specified by the Depth parameter.
Specifies a list or pattern of transform names to add to the group.
Show Guide Geometry
Display guide geometry indicating the transforms contained in the group.
Adjusts the size of the guide geometry.
The following examples include this node.
This example demonstrates how to use the Agent Clip Layer DOP to apply a clip to the upper body of an agent. The clip is activated when the agent is inside a bounding box.
This example file demonstrates how to set up "animated static" agents for the crowd solver. These agents follow SOP-level animation and can be used for avoidance or turned into ragdolls.
This example demonstrates how to set up a partial ragdoll, where a subset of the agent’s joints are simulated as active objects by the Bullet solver and the remaining joints are animated.