Houdini 20.0 Nodes Geometry nodes

Feather Barb Transform geometry node

Transform barb vectors between feather space and object space.

This operator is responsible for transforming the barb vectors between feather space and object space.

Barbs are usually stored in feather space, but for some operations it can be useful to temporarily transform the values to object-space.

Note

Barbs transformed to object-space don’t necessarily display correctly in the viewport. Create another instance of the Feather Barb Transform SOP to convert barbs back to feather space for correct display.

Parameters

Transform

Feather to Object Space

Transform from feather space to object space.

Object to Feather Space

Transform from object space to feather space.

Geometry nodes