Houdini 20.0 Nodes Geometry nodes

Labs Boolean Curve 1.0 geometry node

Does a boolean on a polycurve.

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This node wraps the network of Intersection Analysis and Intersection Stitch and Group logic into a convenient simple to use node.

Note

The first input should be a polycurve, and the second input should be primitives.

Parameters

Output Geometry

Operation

Controls the type of boolean that should be done. Subtract removes all the parts of a polycurve provided in input A that are inside a piece of geometry provided in input B. Intersect returns the overlap between input A and B. Shatter simply cuts the input curve from A by input B.

Edge Length Threshold

The minimum length edges have to be where the cutting surface intersects with already existing point on the input curve before they get collapsed into the generated intersection points.

Groups

A inside B

Sets the name to be used for the group that contains primitives originally part of A inside B. (The intersection)

A outside B

Sets the name to be used for the group that contains primitives originally part of A outside B. (The outsides)

Examples

Geometry nodes