This node has several modes of operation.
When the input is not connected, generate a certain number of points at the origin.
Create extra points for each point in the input geometry.
Use an attribute on each input point as the probability of generating new points from that point.
The point group in the input geometry from which to generate points. Leave this blank to use all points in the input.
Keep Original Geometry
Do not delete the original input points.
Compute Number of Points
Ignore Number of points and instead base the number of generated points on the number of input points using Points per point. Only available when the node’s input is connected.
Number of Points
The total number of points to generate. When Compute number of points is on, this is ignored.
Points Per Point
When Compute number of points is on, the number of points to generate for each input point. This can be modified by the Generate from attribute parameter.
Generate From Attribute
The name of a point attribute.
If Compute Number of Points is on, this attribute will act
as a per-point scale on the Points Per Point parameter.
If Compute Number of Points is off, the attribute value should
be in the range
0-1 and is the probability that an input point
will generate a new output point.
The random seed to use when generating points.
Generated Points Group
The name of a group to add the generated points to.
Point Number Attribute
For each generated point, the node will store the original point number in this attribute.
Point Index Attribute
Store the index number of the generated point in this attribute.
For example, if 20 points are generated from a particular input point, this value will range from 0 to 19 on the generated points.
Copy Source Attributes
Copy attributes from the input points to the generated points.
Only copy attributes whose names match this pattern.
* copies all attributes.
You can replace this with a list of attribute names,
v pscale age.