The closer the rest geometry point is to the line in between joints in the capture pose (second) input, the stronger the weight will be assigned.
This node is typically used for geometry that is not fully closed and provides a starting for further painting using the Capture Layer Paint SOP. For closed rest geometry, it is recommended to use the Joint Capture Biharmonic SOP instead.
This operation does not visibly change the geometry (except to possibly add point colors for feedback). To actually change the geometry to the animated pose input, Joint Deform SOP node.
Optional point group on the rest geometry to capture.
Optional point group of joints from the second input to use for capturing.
Specifies whether joints captured by a point need to be connected in the capture pose skeleton.
Weight from either the point location or surface location (for NURBS or Bezier surfaces).
Specifies the strength of the capturing. Larger values will usually mean that more points are captured.
Specifies the maximum number of joints that any point will be captured to.
Enable blending of the result with the existing capture weights from the skin geometry input.
When enabled, the blend factor used to blend the result with the input capture weights.
Adjusts the capture weights so they add up to one for every point.