Houdini 22.0 Nodes Geometry nodes

USD APEX Scene Import geometry node

Imports an APEX animation scene from USD.

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Since 22.0
This feature is still under development. The current functionality is unfinished and subject to change, and may have thin or no documentation. Please bear this in mind when using it.

This node imports an APEX animation scene from a USD HoudiniApexScene primitive specified by the LOP Path and APEX Scene Primitive Path. The output geometry is a packed character folder structure, which includes the translated geometry for any USD primitives bound as shape inputs to APEX rigs.

This can be useful for modifying animation with SOP tools, for example, after using an APEX Scene Invoke SOP to evaluate an animated skeleton.

See animating in LOPs for an example of how to use this node.

Parameters

LOP Path

LOP node to import from.

APEX Scene Primitive Path

The path of a HoudiniApexScene primitive on the USD stage.

Import Frame

The frame at which to cook the LOP node. This should be set to a constant value such as $FSTART since the character folder structure is not time-dependent.

Import Data

Path Attribute

When turned on, creates a SOP primitive attribute in the geometry of the shapes imported from USD. The attribute contains the scene graph path of the original USD primitive.

Outputs

Scene

The imported animation scene geometry.

See also

Geometry nodes