Houdini 22.0 Nodes Geometry nodes

USD Create Proxy Geometry geometry node

Produces approximations from geometry, to optimize USD scenes.

Since 22.0

This node takes input geometry, and produces a lighter-weight proxy representation for USD.

Tip

For more information, please also read the USD SOP tools page.

Parameters

Name

The name attribute for the proxy geometry.

Shape Style

The flavor of proxy geometry to create.

Box

Non-oriented polygon boxes around the input geometry.

Convex Hull

Produces a convex polygon hull from the input geometry.

Enable Shape Per Piece

Creates multiple boxes or convex hulls for each distinct piece of the input geometry.

Shape Per Piece

Attribute that defines the input geometry parts.

Oriented Bounding Box

Orients the bounding boxes around the geometry or each piece.

Triangulate Quads and N-Gons

Triangulates any proxy geometry generated. This can make proxies more performant for the Houdini Viewport.

Preserve Attributes

Attributes on the input geometry that should be transferred to the proxy representation.

Set Proxy Purpose Attribute

Adds the attribute for SOP Import to give the prim(s) generated from this geometry the proxy purpose in USD.

See also

Geometry nodes