Houdini 21.0 Nodes Geometry nodes

Labs Cylinder 1.1 geometry node

Create a tube from a curve, with UVs and normals.

Since 20.5

The cylinder generator wraps up some common functionality for generating tubes for realtime vfx. You can quickly set the inner and outer radius, modify the profile and add noise to shape the tube for multiple use cases. UV’s are automatically laid out and adjusted with override controls. Add vertex colour based on u or v to drive material parameters in your game engine.

Parameters

Direction

The direction of the cylinder.

End Caps

Creates triangular caps for the open ends of the cylinder.

Use Uniform Radius

When enabled a uniform radius is being used for the cylinder.

Radius

Defines the radius of the cylinder.

Base Radius

Defines the radius of the base circle for the cylinder.

Top Radius

Defines the radius of the top circle for the cylinder.

Height

Determines the size of the cylinder in the axis that is oriented.

Sides

Determines the number of sides the cylinder will have.

Divinios

Determines the number of polygon divisions the cylinder has along its height.

Arc Start

Determines the starting point of the arc in degrees. That applies to the axis the cylinder is oriented.

Arc End

Determines the ending point of the arc in degrees. That applies to the axis the cylinder is oriented.

Enable Ramp

Uses a multiplier and a ramp to change the height profile of the cylinder.

Ramp Multiplier

Multiplies the effect of the curve ramp that is being used.

Curve Ramp

Applies the ramp to modify the height profile of the cylinder.

Add UVs

Generates and connects a Labs UV Unwrap Cylinder SOP to unwrap UVs.

Geometry nodes