Houdini 20.0 Shelf tools

UV Pelt shelf tool

Relaxes UVs by pulling them out toward the edges of the texture area.

On this page

Overview

Make sure the object has UVs and a Material assigned to it.

You also need to have a texture projected onto a model in order to use the UV Pelt tool. This tool allows you to manually select the boundaries of the UVs where you want the surface to unwrap.

Using UV Pelt

  1. Click the UV Pelt tool on the Texture tab.

  2. Select the edges that will form the boundary of the pelt.

    Tip

    You can easily select loops of edges using the Edge Loop tool.

  3. Press Enter to unwrap your selection.

You can scale the pelt by increasing the Boundary Springs in the parameter editor. You can also use UV Edit to move the UVs.

For specific parameter help see the UV Pelt node help.

See also

Shelf tools

Using the shelf

  • Customize the shelf

    How to change the look of the shelf, change and rearrange its contents, and create your own shelf tools.

Technical