Search - User list
Full Version: How to use "CDA" as an LPE to get raw base color AOV?
Root » Solaris and Karma » How to use "CDA" as an LPE to get raw base color AOV?
bentway23
From Googling and forum-diving it seems that the way to get a raw diffuse AOV from Karma is to "Use CDA as a light path expression", but I haven't been able to find out what exactly that means/where to do it. I know what an LPE is in the most general sense, but haven't found a field in a node where typing "CDA" does anything. Any pointers?
freshbaked
On Karma Render Settings under Image Output > AOVs
bentway23
Cool, thanks! This is not raw, though (I might be using the term incorrectly, from my fuzzy old mentalray recollections)--the lighting is still represented. Is that just a relic of old rendering that is no longer possible?
freshbaked
Sounds like you're wanting to export the diffuse textures or colors to an AOV rather than the albedo. You can do this at the shader level with the KarmaAOV node.
https://www.sidefx.com/docs/houdini/solaris/karma_aovs.html [www.sidefx.com]
bentway23
Exactly what I was looking for. Thanks!
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Powered by DjangoBB