Greetings,
I'm having some issues with motion blur in karma when rendering some car wheels that are outputted from an rbd car path follow sop exported to USDsd using USD export.
My camera is derived from the camera export option from the RBD car rig setup and tracks the car in motion. The camera data is coming from obj context and is imported to LOPs via SOP import then cached. The object blur itself looks to be accurate, but the size of the wheels dramatically fluctuates frame to frame as the camera shutter time increases.
I've tried a few approaches trying to pinpoint the issue including different motion blur/caching solutions as well as packed primitives vs. raw mesh transforms.
I feel like this is something that would be pretty obvious, so I'm inclined to believe I'm doing something wrong.
Any ideas?
cheers~
~p
Houdini FX Version 21.0.559
Open Source Information: https://www.sidefx.com/docs/houdini/licenses/index.html [www.sidefx.com]
Operating System: Microsoft Windows 11 Pro x64
Processor: AMD Ryzen Threadripper 3960X 24-Core Processor
Number of Cores: 48
Physical Memory: 127.88 GB
Number of Screens: 1
Screen 0: 2560 x 1440 at 0,0
Work Area 0: 2560 x 1368 at 0,0
Screen 0 DPI: 106.2
Platform Build: windows-x86_64-cl19.42
Python Version: 3.11
Qt Version: 6.5.3
USD Version: 25.05
USD git URL: https://github.com/sideeffects/USD.git [github.com]
USD git Revision: 4a631cd4a7549f6cc18b264b4cee940e8492985a
UI Scale: 1.375
Detected GPU: NVIDIA Consumer
10240 MB
581.57.0.0
Vulkan Vendor: NVIDIA Corporation
Vulkan Device: NVIDIA GeForce RTX 3080
Vulkan Version: 1.4.312
Vulkan Loader Version: 1.3.236
Device Heaps: 10053 MB + 214 MB