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Full Version: Exporting Maya SkinCluster weights and importing in Houdini
Root » Rigging » Exporting Maya SkinCluster weights and importing in Houdini
carthick
Anyone done this before and give me some pointers? I exported them as json and currently stuck figuring out how to read them back as kinefx weights .

specifically, the boneCapture regn boneCapture w etc point attributes

thanks in advance
edward
Does transferring via FBX not work?
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