ikoon
July 24, 2026 05:57:42
Hello, please, how should I transfer diffuse texture from Highpoly to Lowpoly with the new COPs Bake?
So far the Labs SOP Maps Baker did it, but I would like to know how to setup the new COPs way.
tamte
July 24, 2026 13:05:20
- bake uv attribute from high to low ( using Custom tab )
- then use UV Sample (Uv Space: Texture) to sample any of your original hi res geo maps or even a cable of all of them at once
ikoon
July 27, 2026 03:47:46
Thank you so much Tomas! I tried it and partially succeeded. There are black outlines in the seams. I believe I should use the new Adjacency nodes to fix it?
Unfortunately I am not sure how to use them. Would you be so kind and give me some more advice?
I have attached the source file.
ctrl
July 27, 2026 08:37:49
turn on enable uv boundary filling that should sort it out for you
ikoon
July 27, 2026 13:48:56
Great!!! Thank you so much!
Octop
Aug. 2, 2026 09:58:43
And if the highres geometry has a udim texture?
You can sort of piece together a few by scaling and transforming the textures, but some will overlap.