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Full Version: Bake diffuse (High to Low with the new COPs Bake)
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ikoon
Hello, please, how should I transfer diffuse texture from Highpoly to Lowpoly with the new COPs Bake?

So far the Labs SOP Maps Baker did it, but I would like to know how to setup the new COPs way.
tamte
- bake uv attribute from high to low ( using Custom tab )
- then use UV Sample (Uv Space: Texture) to sample any of your original hi res geo maps or even a cable of all of them at once
ikoon
Thank you so much Tomas! I tried it and partially succeeded. There are black outlines in the seams. I believe I should use the new Adjacency nodes to fix it?

Unfortunately I am not sure how to use them. Would you be so kind and give me some more advice?

I have attached the source file.
ctrl
turn on enable uv boundary filling that should sort it out for you
ikoon
Great!!! Thank you so much!
Octop
And if the highres geometry has a udim texture?
You can sort of piece together a few by scaling and transforming the textures, but some will overlap.
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