Bake diffuse (High to Low with the new COPs Bake)

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Hello, please, how should I transfer diffuse texture from Highpoly to Lowpoly with the new COPs Bake?

So far the Labs SOP Maps Baker did it, but I would like to know how to setup the new COPs way.
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- bake uv attribute from high to low ( using Custom tab )
- then use UV Sample (Uv Space: Texture) to sample any of your original hi res geo maps or even a cable of all of them at once
Tomas Slancik
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Framestore, NY
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Thank you so much Tomas! I tried it and partially succeeded. There are black outlines in the seams. I believe I should use the new Adjacency nodes to fix it?

Unfortunately I am not sure how to use them. Would you be so kind and give me some more advice?

I have attached the source file.
Edited by ikoon - July 27, 2026 03:48:11

Attachments:
bake - h22.hiplc (578.7 KB)
bake - h22.png (1.0 MB)

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turn on enable uv boundary filling that should sort it out for you
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Great!!! Thank you so much!
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And if the highres geometry has a udim texture?
You can sort of piece together a few by scaling and transforming the textures, but some will overlap.
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