Tomas Slancik

tamte

About Me

INDUSTRY
Advertising / Motion Graphics

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LOCATION
New York, United States
WEBSITE

Houdini Skills

Availability

I am currently employed at Method Studios

Recent Forum Posts

paste attributes for nodes needing relative ref ??? July 12, 2026, 8:14 p.m.

If you want to use VEX to compute the values you create an attribute first and then reference it in the parameter using Hscript or Python expression

The above mentioned Reference/Scene Data option is a shortcut that builds that expression for you without having to type it, even though arguably typing may be faster once you already know the syntax

H21: Can't change interpolation of points in MTLX ramp VOPs July 12, 2026, 1:17 a.m.

Definitely a known limitation as the help for all MtlX or Karma ramp nodes mention only linear interpolation

I personally find MtlX standard very constraining and almost not evolving, giving me feel of being stuck 15-20 years in the past compared to modern shading solutions, especially for renderers that can't use OSL or MDL like Karma

I wanted To Cache Pyro sim In Different chunks July 12, 2026, 12:59 a.m.

I dont think there is a built in way to distribute sparse pyro sim, just the dense one

However if you can split your source into several chunks you can use wedging to run your sim on each of them independently using the same graph