I'm having an issue currently - I have a metahuman I've imported to houdini, and I'm tryin gto use the UE markerless mocap to drive the animation. The animation works great in unreal, but when I bring it over to Houdini it's exporting the base mocap skeleton instead of the metahuman skeleton i think. Whatever is happening it's giving me a skeleton that's smaller than my metahuman (he's tall) and it's causing squashing along the midsection of my character. I know this would be easier to get working in KineFX but I'm wanting to use the apex system with these metahuman nodes since I spent so much time building and learning it, and it's the new workflow.
I'm not sure if there's a retargeting process I need to do in houdini or if there's a different way to export from unreal so it works in houdini - there's not a ton of tuts on it yet.