I am new to Houdini and have been enjoying my learning experience so far. I have mostly spent my time though on the infrastructure of the app and learning about its procedural nature.
That said I have not really had a go at the poly modelling tools yet. I am coming from XSI (which I still use and enjoy greatly). Most of what I did in XSI was poly/subd modelling and I found it to be very clean and quick. XSI's toolset for poly modelling isn't quite as exhaustive as say LW or some of the script sets for Maya, but I think its power lies in its simplicity.
Is Houdini's poly modelling tools worth learning given I'm coming from XSI, or am I better off using XSI to build organic poly models and importing that into Houdini? And won't that lose some of the powerful procedural nature of Houdini?
Thanks for any thoughts on this, I just want a slightly better understanding of where Houdini stands on poly modelling before I commit learning time to that aspect of it.
See Settings > Main Preferences > Viewports. It's really not that hard to get the hang of the default tumbling style in Houdini. Imagine a trackball centred in your viewport. You when you tumble, you're actually moving this imaginary trackball.