I keep having the odd particle with speeds of
-1.#IND
and
1.#INF
that keep nodes from cooking properly. How do I deal with these freaks? I tried an if() expression but to no use.
SoothsayerYou may also get these numbers if you are doing things like taking the square root of a negative number, creating a number which is too large to represent (i.e. exp(1000)), or doing other bad math things (i.e. pow(-3.5, 1.7))
I thought so too but it comes right from a standard attribute as far as I can work out and I'm a bit puzzled by the “1.” which made me wonder if it is only the decimal expansion that's infinite, which would be kind of strange.
I thought there might be an expression that handles exceptions and errors, but yep I better keep searching for things that attempt strange divisions.