I started to do a very simple scene with a very simple light setup. I have avoided gi solution just to learn with point lights and how far I can go to get a realistic/astethic result.
Breakdown:
- The base, hmm just a modeled vase
- The background is a simple sphere with a ramp coming from comp
- The ground is a simple circle with a gradient shader so it looks like a spot light coming from above and fades with the background
- The vase shader is tweaked from the default glass material
Now I have two problems:
The vase looks more like a smoky glass rather the a crispy clear glas. My first thought was that maybe it has to do with the light or the intensity but that isn't the problem. I have recreated the scene in another 3d package and havn't the smoky look.
The second problem is when I use an environment reflection map. It doesn't “come” out, means, that I allways get a very hard to see reflection and I couldn' find a “control” for that.