This was modeled/textured in ZBrush, then rigged in Messiah, and rendered in Houdini. Still have more work to do on the rigging part, hopefully will be part of an animation. Post done in AE to add glow and adjust refl and spec a little. This was just a test of the rig to see how it looks using a pose, as opposed to the standard T stance.
All i have to say is… GIVE HER HAIR IN HOUDINI! Always see incredible fur/hair renders made with it, looking forward to more progress.
Great job!
eitht.
jimc
July 25, 2011 12:52:20
Thanks! I have made some hair test, but I haven't fully tweaked it yet for the character. Here's what I have so far on a bust, with a wind force applied.
jimc
Aug. 24, 2011 12:40:24
Character on her custom light cycle, rendered in Mantra with micro-poly renderer. Post in AE.
jimc
Feb. 12, 2012 19:52:14
Another couple of renders
circusmonkey
Feb. 13, 2012 18:59:42
Looking good Jim !. Maybe time to get the characters into an environment
Rob
fsimerey
Feb. 14, 2012 03:41:12
Hi Jim, good job but i don't understand why you didn't use Houdini to perform the post compositing…
Cheers
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.