Character render

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This was modeled/textured in ZBrush, then rigged in Messiah, and rendered in Houdini. Still have more work to do on the rigging part, hopefully will be part of an animation. Post done in AE to add glow and adjust refl and spec a little. This was just a test of the rig to see how it looks using a pose, as opposed to the standard T stance.



Full size img:
https://lh6.googleusercontent.com/-01wC0PrY5tQ/TiyW_JRlvQI/AAAAAAAAFtU/43yTgmjwN3E/I/sierra-wip38.jpg [lh6.googleusercontent.com]
Houdini Models [learning3dfromscratch.blogspot.com]
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All i have to say is… GIVE HER HAIR IN HOUDINI!
Always see incredible fur/hair renders made with it, looking forward to more progress.

Great job!

eitht.
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Thanks! I have made some hair test, but I haven't fully tweaked it yet for the character. Here's what I have so far on a bust, with a wind force applied.

Houdini Models [learning3dfromscratch.blogspot.com]
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Character on her custom light cycle, rendered in Mantra with micro-poly renderer. Post in AE.





Houdini Models [learning3dfromscratch.blogspot.com]
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Another couple of renders

Attachments:
tron-final-wip5.jpg (128.8 KB)
tron-final-wip7.jpg (112.2 KB)
tron-final-wip6.jpg (114.7 KB)
guard-wip12.jpg (37.5 KB)
guard-wip11.jpg (40.3 KB)

Houdini Models [learning3dfromscratch.blogspot.com]
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Looking good Jim !. Maybe time to get the characters into an environment

Rob
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Hi Jim,
good job but i don't understand why you didn't use Houdini to perform the post compositing…

Cheers
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