This was modeled/textured in ZBrush, then rigged in Messiah, and rendered in Houdini. Still have more work to do on the rigging part, hopefully will be part of an animation. Post done in AE to add glow and adjust refl and spec a little. This was just a test of the rig to see how it looks using a pose, as opposed to the standard T stance.
Thanks! I have made some hair test, but I haven't fully tweaked it yet for the character. Here's what I have so far on a bust, with a wind force applied.