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Full Version: Trying to use z brush Normal maps in houdini
Root » Technical Discussion » Trying to use z brush Normal maps in houdini
thexon
I cant understand why using normal maps in houdini never gives me a desired result,all shading dissapears leaving me with a toon style cel shading render,has anyone ever used normal maps from z brush?(in all other apps they worl perfectly)
pbowmar
Unfortunately Houdini doesn't natively support Zbrush tangent space normals maps. Take a look on the Exchange, I think someone put something up there to help…
grayOlorin
Have you checked out Peter Quinn's zbrush tutorial?

http://vimeo.com/channels/54102 [vimeo.com]
thexon
Bowmar…..thanx for the heads up…..
Gray…..the link u posted sends me to a symetry tutorial….let me look for a zbrush one,but i would appreciate anothe link
grayOlorin
Sorry about that! Try this

http://vimeo.com/m/22488816 [vimeo.com]
thexon
The shader in exchange is perfect,when used in h10,it supports tangent maps,…BUT it wont work in h11 : (
Anyone have a solution?
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