thexon
Jan. 8, 2012 13:21:25
I cant understand why using normal maps in houdini never gives me a desired result,all shading dissapears leaving me with a toon style cel shading render,has anyone ever used normal maps from z brush?(in all other apps they worl perfectly)
pbowmar
Jan. 8, 2012 14:42:38
Unfortunately Houdini doesn't natively support Zbrush tangent space normals maps. Take a look on the Exchange, I think someone put something up there to help…
grayOlorin
Jan. 8, 2012 15:42:08
Have you checked out Peter Quinn's zbrush tutorial?
http://vimeo.com/channels/54102 [
vimeo.com]
thexon
Jan. 9, 2012 07:46:15
Bowmar…..thanx for the heads up…..
Gray…..the link u posted sends me to a symetry tutorial….let me look for a zbrush one,but i would appreciate anothe link
grayOlorin
Jan. 9, 2012 19:31:04
thexon
Jan. 28, 2012 06:34:44
The shader in exchange is perfect,when used in h10,it supports tangent maps,…BUT it wont work in h11 : (
Anyone have a solution?