I cant understand why using normal maps in houdini never gives me a desired result,all shading dissapears leaving me with a toon style cel shading render,has anyone ever used normal maps from z brush?(in all other apps they worl perfectly)
Unfortunately Houdini doesn't natively support Zbrush tangent space normals maps. Take a look on the Exchange, I think someone put something up there to help…
Bowmar…..thanx for the heads up….. Gray…..the link u posted sends me to a symetry tutorial….let me look for a zbrush one,but i would appreciate anothe link