Peter Bowmar

pbowmar

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FX Technical Supervisor at DNEG Vancouver

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Recent Forum Posts

Game Tools | AliceVision May 11, 2019, 12:13 p.m.

Hi Paul,

I just noticed this created in $HIH:

\tmp\AV_Cache\testApple

However I'm on Linux so… I'm guessing some Windows-specific code snuck in?

That's created as a single directory. Also given how big that could potentially be, is $HOME/houdini17.5 the best place for it? Why not $TEMP? I could be missing something though.

17.5.253 Linux

Cheers,

Peter B

RFE: DnD parms into Wedge TOPs May 11, 2019, 11:53 a.m.

Hi,

Currently there is no easy way to get parms into a Wedge TOP other than doing a Drag and Drop and choosing “Absolute reference” then manually editing out the expression bits. The Parm chooser dialog is waaaay too slow in a file with 100's of nodes and many parms on each node.

RFE: Please add a new DnD “drop” action “Parm Path” that simply types in the path to the parm.

Cheers,

Peter B

Q: Wedging preserving original value implemented? May 11, 2019, 11:49 a.m.

Seems to work now thanks!

I do notice that if I use the Orient parameter from the Torus (as an example) and use its String value (i.e. x, y, z) I will get errors on the Wedge node:

Error running callback 'onDeselectTask': The attempted operation failed.
Invalid menu item

Traceback (most recent call last):
File "/opt/software/hfs17.5/houdini/pdg/types/utils/wedge.py", line 92, in onDeselectTask
top_node.hdaModule().restoreAllCallback(args)
File "opdef:/Top/wedge?PythonModule", line 87, in restoreAllCallback
File "opdef:/Top/wedge?PythonModule", line 62, in _restoreImpl
File "/opt/software/hfs17.5/houdini/python2.7libs/houpythonportion/ParmTuple.py", line 72, in set
self._set(value)
File "/opt/software/hfs17.5/houdini/python2.7libs/hou.py", line 45860, in _set
def _set(*args): return _hou.ParmTuple__set(*args)
OperationFailed: The attempted operation failed.
Invalid menu item

The Int version of that parm works though.

Calling parm.set(“x”) etc does work, so not sure why it's failing.

I do see where “bad” data could be entered in the Wedge top though when wedging strings, perhaps this could be a little more artist friendly if that happens?

17.5.253 Linux

Cheers,

Peter B