grayOlorin

grayOlorin

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Houdini Skills

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My Tutorials

obj-image Beginner
Appendix 01 | basic SOPs overview
obj-image Beginner
Appendix 01 | basic SOPs overview
obj-image Beginner
Unreal 05 | Setting up multiple UV sets and point colors for exporting
obj-image Beginner
Unreal 04 | Setting up a material pipeline to your engine
obj-image Beginner
Unreal 03 | Adding materials & simple procedural textures to your digital asset
obj-image Beginner
Unreal 02 | Adding UVs to your digital asset

Recent Forum Posts

Senior Technical Artists at EA Jan. 30, 2023, 11:18 p.m.

Electronic Arts is looking to hire a Senior Technical Artist to work on development of procedural content creation pipelines for high quality game assets. This position will be part of a worldwide central technology team focused on developing tools and pipelines that can be leveraged across different EA studios.

Day to day you will...

  • Gather user requirements, design, debug, test and maintain quality and reusable code
  • Work with customers (i.e., artists, engineers) to create and support pipelines, tools and automation processes for getting content from its source, through curation, and up to asset management system
  • Evaluate assets and determine the direction of development depending on the asset type
  • Participate in code reviews, best practice documentation and other tech community projects

You are/have:

5-7 Years of relevant experience
Experience working with python
Experience in the VFX industry as an engineer or technical director, utilizing VFX production pipelines and common DCC apps (Maya, Houdini, etc)
Bachelor's degree in Computer Science or related field or equivalent training and professional experience
Knowledge of good software engineering practices (e.g., design patterns, object-oriented design)

Bonus if you have:

Experience working with rigging and lighting artists and software engineers within games or film.
Experience in web app development

Please follow this link for additional information and to apply:
https://ea.gr8people.com/jobs/177020/senior-technical-artist [ea.gr8people.com]

Pipeline Engineer - Electronic Arts July 26, 2022, 5:30 p.m.

As a Pipeline Engineer on the team, you will focus on a large asset library product that has been developed. You will gather requirements, design tools, debug, build pipelines and tools, automate processes for curation and uploading assets, work on complex problems with artists and other engineers in the domain of tool, pipeline, and develop workflows to improve quality and improve processes. You will report to a team Development Director with support from the Technical Art Directors.

Day to day you will...

Gather user requirements, design, debug, test and maintain quality and reusable code
Work with customers (i.e., artists, engineers) to create and support pipelines, tools and automation processes for getting content from its source, through curation, and up to asset management system
Evaluate assets and determine the direction of development depending on the asset type
Participate in code reviews, best practice documentation and other tech community projects

You are/have:

Experience working with python
Experience in the VFX industry as an engineer or technical director, utilizing VFX production pipelines and common DCC apps (Maya, Motionbuilder, etc)
Bachelor's degree in Computer Science or related field or equivalent training and professional experience
Knowledge of good software engineering practices (e.g., design patterns, object-oriented design)

Bonus if you have:

Experience working with rigging and lighting artists and software engineers within games or film.
Experience in C#, C++ and working knowledge of .NET

Remote work option is available

If interested, please check out our posting here: https://ea.gr8people.com/jobs/173992/pipeline-engineer [ea.gr8people.com]

Attribute outputs from the Houdini engine into shape nodes March 14, 2017, 11:05 p.m.

Went ahead and RFE'd these

81458, 81459

thank you!