mzigaib
March 4, 2012 23:17:28
Anyone having problems to see attributes and custom attributes on the Viewport?
I can't get any of mine work even normals
mzigaib
March 4, 2012 23:33:19
Correcting:
I just cant see attributes on the viewports on just points or particles, anyone else having this problem?
Solitude
March 5, 2012 01:55:15
Try a different gl renderer (edit -> Preferences -> 3d viewport) to see if you get a different result. ?
mzigaib
March 5, 2012 12:18:41
Hummm, thanks for the tip I wasn't aware of this option yet, I'll try it for sure.
Cheers!
fido972
March 8, 2012 17:02:54
I do have the same problem but changing from gl renderer to another one do not change the problem.
My custom markers doesn't appear in viewport. Anyone have a solution?
edward
March 8, 2012 20:31:51
Are you a daily build? Try something like 12.0.559 or later.
mzigaib
March 9, 2012 12:59:52
Changing the option to H11 on viewport options worked for me, but it should work with ogl3 since my video card is a Nvidia 540M with 1GB ram right?
edward
March 9, 2012 15:02:18
I'm afraid that we need more specifics. I just tried a simple case in 12.0.560 and it worked. It would be best if you logged with reproducible instructions and .hip file at
http://tiny.cc/hou [tiny.cc] . Thanks!
evgen
March 10, 2012 02:04:10
Same problem - win7
Only default normals and point numbers display good.
Custom attribs isn't
12.0.560
PS: it works only in h11 viewport mode and after reload houdini only
thecontrarian42
April 8, 2012 12:54:21
Same issue, running 12.0.581 NC on Win 7, NVIDIA GeFORCE GTX 570 1.25 GB GDDR5. Custom text attribute doesn't display in viewport only with GL 3.2, works fine with 2.1, 1.2, and H11.
edward
April 8, 2012 20:50:21
If you have a reproducible problem using the latest daily build, then please log a bug via the Support menu above.
mzigaib
April 10, 2012 00:00:40
It is working with the latest build for me, now I can use open gl 3!
Thanks Sidefx!