Custom attributes and markers on Viewport issue

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Anyone having problems to see attributes and custom attributes on the Viewport?
I can't get any of mine work even normals
https://vimeo.com/user2163076 [vimeo.com]
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Correcting:

I just cant see attributes on the viewports on just points or particles, anyone else having this problem?
https://vimeo.com/user2163076 [vimeo.com]
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Try a different gl renderer (edit -> Preferences -> 3d viewport) to see if you get a different result. ?
Ian Farnsworth
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Hummm, thanks for the tip I wasn't aware of this option yet, I'll try it for sure.

Cheers!
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I do have the same problem but changing from gl renderer to another one do not change the problem.

My custom markers doesn't appear in viewport. Anyone have a solution?
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Are you a daily build? Try something like 12.0.559 or later.
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Changing the option to H11 on viewport options worked for me, but it should work with ogl3 since my video card is a Nvidia 540M with 1GB ram right?
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I'm afraid that we need more specifics. I just tried a simple case in 12.0.560 and it worked. It would be best if you logged with reproducible instructions and .hip file at http://tiny.cc/hou [tiny.cc] . Thanks!
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Same problem - win7
Only default normals and point numbers display good.
Custom attribs isn't
12.0.560


PS: it works only in h11 viewport mode and after reload houdini only
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Same issue, running 12.0.581 NC on Win 7, NVIDIA GeFORCE GTX 570 1.25 GB GDDR5. Custom text attribute doesn't display in viewport only with GL 3.2, works fine with 2.1, 1.2, and H11.
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If you have a reproducible problem using the latest daily build, then please log a bug via the Support menu above.
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It is working with the latest build for me, now I can use open gl 3!

Thanks Sidefx!
https://vimeo.com/user2163076 [vimeo.com]
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