Michel M. Zigaib


About Me

VFX Artist


Recent Forum Posts

USD particle cache issues Jan. 21, 2023, 10:51 a.m.

Thanks for the feedback!

That is what I figured but how about the glitching frames in a Deadline farm?
I am sending the jobs through /out context and having this issue, any tips?

USD particle cache issues Jan. 20, 2023, 8:19 p.m.

I am having issues to save and render a particle layer as USD, on the farm I am having black frames without errors and my question is:

-What is the best and most efficient way to save particle cache in USD to render on the farm?

I did try to render $F4.usdc multiple frames and stitch them which seemed the most proper way but I am having these issues in several different shots.

Should I have just save on big USDC file for more consistent results?
Is it a bug on the build I am using which is 368 by the way on Windows.

Any tips would be welcome.

FLIP sop multiple collisions Jan. 17, 2023, 10:13 p.m.

Yeah I noticed this behavior which is really annoying! But the performance is still the worst thing and it seems this performance issue is there from the begging I hope Sidefx is aware and can fix this.
I've read somewhere that there is a way to give a better performance "making your on collisions" but I didn't understand what it means and how to do that to fit this current SOP setup, if you have any tips feel welcome to share.