Michel M. Zigaib
mzigaib
About Me
EXPERTISE
VFX Artist
INDUSTRY
Film/TV
Houdini Skills
Availability
Not Specified
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Recent Forum Posts
RBDs interaction with flips in multiple stages April 14, 2024, 2:22 a.m.
Like in this video [youtu.be] about the upres sim:
Where he seems to just copy the toy on the point to animate the trajectory, is there a way to make a fracture object to interact with flip making them float using the SOP Solver tools in any way? Maybe in multiple stages?
I know you can use feedback force but it only works with non fractured objects at least where I tried, I also know you can use vellum fluid sim but I want to use the ocean as my water tank.
I hope that makes sense.
Thanks.
Where he seems to just copy the toy on the point to animate the trajectory, is there a way to make a fracture object to interact with flip making them float using the SOP Solver tools in any way? Maybe in multiple stages?
I know you can use feedback force but it only works with non fractured objects at least where I tried, I also know you can use vellum fluid sim but I want to use the ocean as my water tank.
I hope that makes sense.
Thanks.
Where are the lens shaders? April 1, 2024, 1:17 p.m.
Got it!
Thanks!
Thanks!
Where are the lens shaders? April 1, 2024, 1:01 p.m.
Thanks for the feedback and help!
I found it inside the cvex context inside material library, is that not recommended?
I found it inside the cvex context inside material library, is that not recommended?