Michel M. Zigaib


About Me

VFX Artist


Recent Forum Posts

Couple of Karma questions Dec. 5, 2019, 9:33 a.m.

David Pekarek
1 - Apart of mplay support, does anybody know whether there is going to be any sort of more dedicated render window, similar to Render view? I mean it has all sorts of convenience functions, like region render, mouse tracking, ROPs list, Cameras list, progressive render on/off, auto-update switcher, pixel inspector, and others. All this seems to gone away with rendering through viewport. Is Image view (Space+5) supposed to become that? Right now it doesn't offer any additional functionality compared to viewport.
There are long term plans to improve the Solaris viewport to make it have function similar to the RenderView (with snapshots, etc.)

Little tip, maybe? I found out that you can have a half solution for this if you enable the “memory tool bar” you can use the snapshot to save your renders and even compare them the only feature missing is the ability to save on disk, I hope that helps.

Couple of Karma questions Dec. 5, 2019, 9:25 a.m.

Since there is a lot good info here I am gonna take this chance to ask about AOVs, I notice that in Karma we have this AOV tab that we can store some of them but how about the “old” outputs in the shader? Can I still have them stored? If so how?

Karma fatal error when trying to save to disk Dec. 4, 2019, 9:25 p.m.

Fur has been rendering fine for me in Karma. There is a bug in the default hairshader though. It's use of the switchlightingbsdf causes a crash. The workaround is to edit the material to remove these ray switches.
The bug in the switchlightingbsdf should be fixed in the daily build. Please let us know if this persists.
thanks Ill give it a shot.

which build? 307?


Seems all good now. Rendering to mplay works great, and the hair shader doesn't crash anymore.

You can do that? How can you render Karma to Mplay?