I'm new to Houdini and am going through the introductory tutorials and I ran into a problem that has been holding me up.
When I make a render region of my view port, the image produced does not line up with the OpenGL. Can anyone help me navigate to fixing the issue. Keep in mind I'm still quite unfamiliar with the interface
I took a screen cap and set the blend to .5 so you can see what I'm talking about.