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0x000007FEE4A1A079 (0x00000001B654C680 0x00000001B68A8E80 0x00000001B685AC00 0x000000004BBC9100), ?shadowLight@VRAY_VexState@@QEAAXPEAV?$UT_Vector3T@M@@PEBV2@1AEAVVEX_Instance@@AEAVVEX_ProcArray@@@Z() + 0x229 bytes(s)
0x000007FEE4AE2F2E (0x00000001B654C680 0x0000000000000000 0x00000001B5E59448 0x000000004BBC9100), ??0VMAT_ArrayExport@@QEAA@AEBV0@@Z() + 0x273E bytes(s)
why ?
its a big scene so i cant upload the file. approx 500 objects. i've setup all alembic files and import all object except a few procedural ones.
if i remove 50% of the objects from the scene sometimes it works.
could it be a bug? or do i have too less ram? i put most objects on disk in alembic file and load them back but still the renderer keeps crashing. in the viewport i have all objects visible and no problem
system spec:
ram 12gb, windows 7 with all updates, houdini 13.0.376