Mantra Keeps Crashing.

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why ?

its a big scene so i cant upload the file. approx 500 objects. i've setup all alembic files and import all object except a few procedural ones.

if i remove 50% of the objects from the scene sometimes it works.

could it be a bug? or do i have too less ram? i put most objects on disk in alembic file and load them back but still the renderer keeps crashing. in the viewport i have all objects visible and no problem

system spec:
ram 12gb, windows 7 with all updates, houdini 13.0.376
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12gb is very small, but check the memory monitor to make sure
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it sure is full but i never had problems before when it got full.

i'm currently testing the .383 VC9 build and so far it seems to work better. but cant say for sure yet. for some reason seems its only using 50% of my cpu when rendering in the preview pane?

what i notice, i got these messages for most my objects:
mantra: /obj/sphere: Procedural generated out of bounds geometry
mantra: /obj/sphere: Procedural generated out of bounds geometry
mantra: /obj/sphere: Procedural generated out of bounds geometry

also this pops up for some of the instances:
mantra: LOD defined by /obj/pinobj/instance27, but /obj/pin is higher quality.
Enable procedural flattening for these objects.

any idea what it means and why its doing it?
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I just want to report that i got it working with switching from VC-11 to the VC-9 daily build. So far its working and has not crashed.

i think its some bug.


i'm still wondering what do these mantra output messages mean tho.
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if you need more RAM render to the cloud muhaaaaa

Rob
Gone fishing
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hi,
i just wanted to report that i finally fixed the problem. (I realized I was still getting crashes when i had all objects active.)
.
I actually pinned it down after a lot of frustration to a material that had a “2sided” node and after a lot of trial and error i found that it was causing the problem.

I replaced the material with another 2sided material from some user in the forums here and since then everything is working again.
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