About Me



Recent Forum Posts

Why is this poly flipped? April 27, 2018, 12:14 p.m.

If it’s winding the wrong way, is there a way to reverse that? Sort seemed to have no effect.
Also could it be bug? It seems like a pretty unpredictable result.

use Reverse SOP to shift your vertex by 2 units. However this only seems to work on isolated primitives as the Source Group does not seem to work in the Vertex: Shift mode. Might be a bug?

On a technical note, I am no expert but the direction is not the problem I think. Otherwise the primitives normal would be reversed/backfacing. As far as my fundamental 3d knowhow goes this works the same way for all 3d polygonal content. So the winding I always thought as where the Polygon starts and ends. The direction of that will determine which direction the normal of the polygon faces. (Thats why it matters which direction you draw a polygon when using curve sop or the stroke tools with closing the ends etc.) The vertex numbering (Not Point Numbers!) will always change when doing a reverse of polygons or shifting the vertex's with the reverse sop. I think you can display vertex numbers in houdini so you can visualize it for yourself. Hope this helps.

You can also check in other 3d Application and see when creating polygons clockwise vs counter clockwise.

edited to make clear I mean vertex numbers not point numbers

Move under cursor April 15, 2018, 5:58 p.m.

The only thing i could think of is holding down “A” and click and drag your mouse in the network view where you want to reposition the node. That will kind of work even if it wasnt intended for that purpose. So its not exactly what you ask for but I think it helps with your issue.

UI/UX: Share your screenshots & tips & tricks & ideas March 14, 2018, 1:47 p.m.

4x panels, lower left is usually output or shaders.
nice color theme! Do you share it? :3

More of these should be included in the download color theme option in houdini.