Hi Guys,
I currently have flip fluid sim which is caching at about 5 minutes a frame.
I would like to leave another pc doing the whitewater sim overnight, but unless I put some sort of delay on the cache node it will
catch up with it.
What would be a Post-Render script so that in every frame the sim delays for a bit?
Or is there a better way of doing this?
Thanks,
Cris