Hi there, i have some issues in the Houdini to maya Workflow.
I have build a mushroom in Maya. I also did the UVing and the assignment of the Material.
Then i exported to fbx and imported the mushroom into Houdini.
After that i did a mountain SOP to randomize the Shroom a bit, what i did was putting the $F Variable into the Frequency.
Now i want to export 100 randomized Shrooms to FBX.
I´ve tried out the ROP Geometry, but when i import the mesh in maya, the shrooms are divided into the 3 Pieces of the Material Shading Groups.
Below u´ll find a screenshot of the network in houdini and the houdini scene file