Eyport to Maya Question

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Hi there, i have some issues in the Houdini to maya Workflow.

I have build a mushroom in Maya. I also did the UVing and the assignment of the Material.

Then i exported to fbx and imported the mushroom into Houdini.

After that i did a mountain SOP to randomize the Shroom a bit, what i did was putting the $F Variable into the Frequency.

Now i want to export 100 randomized Shrooms to FBX.

I´ve tried out the ROP Geometry, but when i import the mesh in maya, the shrooms are divided into the 3 Pieces of the Material Shading Groups.

Below u´ll find a screenshot of the network in houdini and the houdini scene file

Attachments:
Pilzgenerator.hipnc (334.2 KB)
Export to maya.JPG (29.8 KB)

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I hope you found a solution for this by now. When you bring geo from houdini to maya with different groups, it will split them into separate meshes. Use a group node, go to the delete tab and delete all the groups.
~t.goat
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