
trojan_goat
trojan_goat
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Recent Forum Posts
search for matching characters in a string March 10, 2017, 2:52 p.m.
Hey folks,
Is there a way in vex to search for matching characters on a string? To clarify further, let's say I have a bunch of prims with an @path attribute that reads /foo/bar/box, /foo/bar/circle, /foo/bar/torus, etc
Now in a wrangle node, I'd like to parse through the string and see if the word “box” exists in @path.
Thanks!
Is there a way in vex to search for matching characters on a string? To clarify further, let's say I have a bunch of prims with an @path attribute that reads /foo/bar/box, /foo/bar/circle, /foo/bar/torus, etc
Now in a wrangle node, I'd like to parse through the string and see if the word “box” exists in @path.
Thanks!
Memory issue when render with huge particle June 14, 2016, 4:31 p.m.
Try to slice the sim or pack it if it's not already packed.
Mute animation channels May 6, 2016, 5:29 p.m.
Hey Everyone,
Just a quick and simple question. How do you “mute” channels in houdini. I know I can disable them using dope sheet, but it does not hold the frame. For anyone else who uses maya, I'm sure you know what I'm talking about.
Thanks
Just a quick and simple question. How do you “mute” channels in houdini. I know I can disable them using dope sheet, but it does not hold the frame. For anyone else who uses maya, I'm sure you know what I'm talking about.
Thanks