Search - User list
Full Version: Confused with Shadow Pass
Root » Houdini Lounge » Confused with Shadow Pass
JohnnyBGoode
Hi all, im hoping to get a bit of help…

Im trying to render off a separate shadow pass. Ive read earlier posts, but they dont really answer what i want to do.

For simplicity ill use the ball/groundplane example - say i have a ball floating above a ground plane….all i want to do is render the shadow cast from the ball onto the ground. In other words I want the ball, and its alpha channel to be completely invisible, and ONLY get the shadow it casts onto the ground as an isolated pass.

Right now i cant render the shadow without selecting the ‘Ball’ as being a visible object, in which case it gets in the way of my composite.

Any advice as to what im doing wrong

Thanks in advance to anyone that can help me

J
:?:
goldfarb
have you read throught these:
http://www.sidefx.com/community/learn/rendering/index.html [sidefx.com]
JohnnyBGoode
Cheers arctor!

I did actually have the pdf's, but i misinterpreted some important info

Thanks

J
goldfarb

I don't have the net at home so I've been reading through all of the legacy stuff…and I just happend to have read those this weekend
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.