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peteski
Hi there,

I'm really new to Houdini and Engine but so far I have to say it's blowing me away how cool it is!

I'm just trying to get my head around the workflow though and maybe someone can give me a helping hand.
To simplify it massively down, would you generally do something like this -
  • - Create a digital asset in Houdini
    - Import the digital asset into Unity
    - Use that asset to create a bunch of variations (by baking it out)
    - Delete it from your scene
    - Use the prefabs in the baked assets for your unity scenes

    Thanks,
    Pete.
Lune Sparkle
Hello peteski

I am barely new to houdini too, i begin to learn it around december, i can recomend you the site www.gametutor.com, they do have amazing tutorials about houdini for games.

The workflow is very close to what you post.
peteski
Thanks dude! they have some great tunes over there. Looks like the engine ones are free too which is nice.
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